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181. Address Book Sorting - in Player Features and Ideas Discussion [original thread]
agreed except please make the folders server side for both.
- by Sargeant HAmmer - at 2007.05.10 11:27:00
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182. New Non-missile Anti-Missile Systems - in Player Features and Ideas Discussion [original thread]
wouldnt it be easier to introduce different size defenders?
- by Sargeant HAmmer - at 2007.05.10 11:24:00
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183. Ship (esp Capital and Supercapital) Upkeep - in Player Features and Ideas Discussion [original thread]
firstly there are about 5 titans in existence. secondly, have you ever watched any space tv stuff. probs not. do they pay upkeep for their ships, no. they quite simply put help each other out to keep the ship up together. items may need replacing...
- by Sargeant HAmmer - at 2007.05.10 11:21:00
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184. new module idea Micro-Jump Drive - in Player Features and Ideas Discussion [original thread]
its been mentioned before, maybe if they ever get rid of gates but until then use gates like everyone else
- by Sargeant HAmmer - at 2007.05.10 11:16:00
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185. There is light at the end of the tunnel. A hulk. - in EVE General Discussion [original thread]
run out of mining stuff hey. try moon mining!
- by Sargeant HAmmer - at 2007.05.09 12:52:00
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186. Usage = Less skill time. - in Player Features and Ideas Discussion [original thread]
now in response to this im going to ask about a certain thing. Manufacturer bonus: n (n for number) if you have seen this then you will know what i am talking about. This figure only appears on certain rigs. I think your idea about skill traini...
- by Sargeant HAmmer - at 2007.05.09 12:37:00
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187. Wallet > Orders - in Player Features and Ideas Discussion [original thread]
good, ive wondered about that for along time. never looked into it
- by Sargeant HAmmer - at 2007.05.09 12:28:00
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188. Balance the player controlled market - in Player Features and Ideas Discussion [original thread]
if people who do these drone missions actually decided to use the minerals to build ships to sell then this issue wouldnt arise. if you want a quick buck without the hassle of getting the other minerals (because the prices went up) you stick it o...
- by Sargeant HAmmer - at 2007.05.09 12:27:00
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189. TQ problems - in EVE General Discussion [original thread]
NEWS JUST IN!!! Carrot shipment delayed
- by Sargeant HAmmer - at 2007.04.17 17:23:00
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190. Market is porked 18:15GMT - in Issues, Workarounds & Localization [original thread]
i think they need to take it down tonight personally. remote selling doesnt work. mission bugs, buy orders dont work, science remote stuff doesnt work. did i mention that selling to buy orders dont work :p
- by Sargeant HAmmer - at 2007.03.21 19:38:00
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191. [EVE Store]New product suggestion - in Player Features and Ideas Discussion [original thread]
ok, well nice thought, at least someone opened a thread abou thte store while your on the topic of items to buy how about a massive poster of the eve universe so that those tacticians can actually see what they are doing over large distances. If ...
- by Sargeant HAmmer - at 2007.03.11 12:28:00
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192. inEVE.net - Eve Skills Showroom v3.1 (Revelations) - in Skill Discussions [original thread]
i figured it out. the network here is CRAP it decidedly hates eve and translates the pages wrong Cannot view XML input using XSL style sheet. Please correct the error and then click the Refresh button, or try again later. --------------------...
- by Sargeant HAmmer - at 2007.03.09 12:45:00
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193. New Drone UI suggestion (with nber awesome pictures!) - in Player Features and Ideas Discussion [original thread]
drone UI ftw, i think i posted elsewhere in here
- by Sargeant HAmmer - at 2007.03.07 13:59:00
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194. Natural Disasters. - in Player Features and Ideas Discussion [original thread]
excellent /signed and i think real time events too so people can gather and watch for example a sun explode, add a planetary orbit system in so that things actually move, this wont take up much server time in theory, after all the planets all tu...
- by Sargeant HAmmer - at 2007.03.07 13:56:00
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195. Here's a few things for CCP to Fix... - in Player Features and Ideas Discussion [original thread]
unless this has changed recently and i mean recently then i dont see why your having this issue sure it says your gonna be helping this guy, anyone of his war targets can come after you, it doesnt say concord will come in, or at least it didnt.
- by Sargeant HAmmer - at 2007.03.07 13:51:00
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196. Multiple Characters - in Player Features and Ideas Discussion [original thread]
some people cant afford to have more than one account and to train on another character on one account doesnt give an unfair advantage, you can only be logged in once with that username so only 1 character would be active of the 3 at any one time....
- by Sargeant HAmmer - at 2007.03.07 13:49:00
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197. Idea to address Macro Mining problem - in Player Features and Ideas Discussion [original thread]
well i can tell you where an ice belt in high sec is and its being mined by macros to death, if you ask me macro miners (i note are agains the rules and regulations of eve) are taking ore from safe space where the young players may want to dabble ...
- by Sargeant HAmmer - at 2007.03.07 13:44:00
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198. An idea or so - in Player Features and Ideas Discussion [original thread]
ok, i have moaned about it in the past and will do so again. Now that revelations has been up for nearly ... emphasises the next point ... 5 MONTHS!!!! thats 5 MONTHS!!!! how long will it be before you update everything on the website. Also In...
- by Sargeant HAmmer - at 2007.03.07 13:38:00
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199. Wrecks (More than sources of rig parts?) - in Player Features and Ideas Discussion [original thread]
what about salvaging loot that could not be obtained from the wreck. except this loot is more elite and could be extremely rare, the lower the sec or the bigger the original ship the better the item so you could go and find: Broken heavy diminis...
- by Sargeant HAmmer - at 2007.03.05 12:57:00
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200. Contracts:Auction timer - in Player Features and Ideas Discussion [original thread]
at least give us a 5 minute update system that leaves whatever time is remaining to within 5 minutes of what it is. (cached of course like ccp like to do)
- by Sargeant HAmmer - at 2007.03.05 12:51:00
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